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In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.

, , , , and . SmartObject@IUI, page 7-12. ACM, (2017)

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On Assessing the Accuracy of Air Pollution Models Exploiting a Strategic Sensors Deployment., , , , , and . GOODTECHS, page 55-58. ACM, (2018)IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context., , and . GOODTECHS, page 1-6. ACM, (2018)Human-Drone Interaction: state of the art, open issues and challenges., , and . MAGESys@SIGCOMM, page 43-48. ACM, (2019)Augmenting Good Behaviour: Mixing Digital and Reality to Promote Sustainability in a Campus Community., , and . GOODTECHS, page 189-194. ACM, (2019)User-driven and open innovation as app design tools for high school students., , , , , and . PIMRC, page 6-10. IEEE, (2018)Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages., , , and . COMPSAC Workshops, page 252-257. IEEE Computer Society, (2014)Social Location Awareness: A Prototype of Altruistic IoT., , , and . NTMS, page 1-5. IEEE, (2016)From gamification to pervasive game in mapping urban accessibility., , , and . CHItaly, page 126-129. ACM, (2015)Fitting like a GlovePi: A wearable device for deaf-blind people., , , and . CCNC, page 1057-1062. IEEE, (2017)See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems., , , , and . Conference on Designing Interactive Systems, page 763-776. ACM, (2019)