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Abstract Machines: Overlaying Virtual Worlds on Physical Rides., , , , and . CHI, page 581. ACM, (2019)Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation., , , , , , , , , and 1 other author(s). ECSCW, page 233-252. Springer, (2011)The network from above and below., , , , , and . W-MUST@SIGCOMM, page 1-6. ACM, (2011)Families and Mobile Devices in Museums: Designing for Integrated Experiences., , , , , and . ACM Journal on Computing and Cultural Heritage, 9 (2): 11:1-11:13 (2016)Mixed reality laboratory, University of Nottingham., , , , , and . Interactions, 26 (2): 18-21 (2019)Demo hour., , , , , , , , , and 3 other author(s). Interactions, 26 (4): 8-11 (2019)From Front-End to Back-End and Everything In-Between: Work Practice in Game Development., , , , and . CHI PLAY, page 141-150. ACM, (2015)Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments., , , and . MindTrek, page 318-323. ACM, (2022)