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Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives.

, , , , and . VS-GAMES, page 1-7. IEEE Computer Society, (2016)

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Optimizing Player and Viewer Amusement in Suspense Video Games., , , and . IEEE Access, (2019)Modifying Entity Relationship Models for Collaborative Fiction Planning and its Impact on Potential Authors., , , and . CMN, volume 41 of OASIcs, page 209-221. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2014)Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated Storytelling., , , and . New Gener. Comput., 38 (4): 635-671 (2020)Perceived consistency and coherence in collaborative story worlds.. Pompeu Fabra University, Spain, (2017)Empirical evidence of the limits of automatic assessment of fictional ideation., , , , , and . C3GI@ESSLLI, volume 1767 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Interaction and Outcomes in Collaborative Storytelling Systems: a Framework, a Field Study, and a Model., , , , and . Comput. Support. Cooperative Work., 26 (4-6): 627-662 (2017)Predicting the effects of suspenseful outcome for automatic storytelling., , , and . Knowl. Based Syst., (2020)Writing Consistent Stories based on Structured Multi-Authored Narrative Spaces., , , and . CMN, volume 32 of OASIcs, page 277-292. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives., , , , and . VS-GAMES, page 1-7. IEEE Computer Society, (2016)