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GlyphSea: Visualizing Vector Fields.

, , , and . Visualization and Data Analysis, volume 9017 of SPIE Proceedings, page 90170L. SPIE, (2014)

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Immersive Visualization for the Geological Sciences., , , , , , , , , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Multi-user smartphone-based interaction with large high-resolution displays., and . Visualization and Data Analysis, volume 8654 of SPIE Proceedings, page 865409. SPIE, (2013)A Virtual Excavation: Combining 3D Immersive Virtual Reality and Geophysical Surveying., , , , , and . ISVC (2), volume 6939 of Lecture Notes in Computer Science, page 229-238. Springer, (2011)A Study on Multimodal and Interactive Explanations for Visual Question Answering., , , , and . SafeAI@AAAI, volume 2560 of CEUR Workshop Proceedings, page 54-62. CEUR-WS.org, (2020)CaveCAD: a tool for architectural design in immersive virtual environments., , , , and . ERVR, volume 9012 of SPIE Proceedings, page 901208. SPIE, (2014)A user interface for high dynamic range transfer function design., and . SIGGRAPH Research Posters, page 171. ACM, (2006)Image based smartphone interaction with large high resolution displays., and . SIGGRAPH Posters, page 71. ACM, (2012)High Resolution Video Playback in Immersive Virtual Environments., and . VR, page 247-248. IEEE Computer Society, (2009)GlyphSea: Visualizing Vector Fields., , , and . Visualization and Data Analysis, volume 9017 of SPIE Proceedings, page 90170L. SPIE, (2014)Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback., , , , , and . Three-Dimensional Imaging, Interaction, and Measurement, volume 7864 of SPIE Proceedings, page 786417. SPIE, (2011)