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Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results.

, , , , and . CHItaly, page 130-133. ACM, (2015)

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Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking, , , , , and . CoRR, (2012)LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 263-277. Springer, (2019)A Bridge too Far: The WISDOM Approach., and . ECOOP Workshops, volume 1743 of Lecture Notes in Computer Science, page 283. Springer, (1999)Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results., , , , and . CHItaly, page 130-133. ACM, (2015)Towards useful and usable interaction design tools: CanonSketch., and . Interact. Comput., 19 (5-6): 597-613 (2007)Why don't families get along with eco-feedback technologies?: a longitudinal inquiry., , and . CHItaly, page 16:1-16:4. ACM, (2013)Fostering ambiguity: decontextualizing and repurposing a familiar public display., , , , , and . CHItaly, page 23:1-23:10. ACM, (2013)What-I-See: A Tangible Visualization of Energy., , , and . AVI, page 120-127. ACM, (2016)SINAIS: home consumption package: a low-cost eco-feedback energy-monitoring research platform., , , and . Conference on Designing Interactive Systems, page 419-421. ACM, (2010)Mapping ConcurTaskTrees into UML 2.0., , and . DSV-IS, volume 3941 of Lecture Notes in Computer Science, page 237-248. Springer, (2005)