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Basic Study on Kawaii Feeling of Material Perception.

, and . HCI (1), volume 8004 of Lecture Notes in Computer Science, page 585-592. Springer, (2013)

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Drug Name Similarity Index for Sound-Alikeness., , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 197-201. Springer, (2013)Assessing symptoms of excessive SNS usage based on user behavior and emotion., , , and . ICMI, page 559-562. ACM, (2016)Comparison of Positive Feelings for Motions of CG Kawaii and Cool Robots., , and . ACIIW, page 1-6. IEEE, (2022)Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion: Analysis of Log Data., , , and . AHFE (1), volume 585 of Advances in Intelligent Systems and Computing, page 387-397. Springer, (2017)Experimental Evaluation of Immersive Feeling in VR System with HMD., , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 678-686. Springer, (2017)Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design., , , , and . HCI (12), volume 12192 of Lecture Notes in Computer Science, page 553-563. Springer, (2020)A Proposal of a Method to Extract Active Ingredient Names from Package Inserts., , , and . HCI (9), volume 5618 of Lecture Notes in Computer Science, page 576-585. Springer, (2009)Construction and Analysis of Database on Outer Cases of Medicines., , , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 226-231. Springer, (2011)The Usability Assessment of Pharmaceutical Package., , and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 508-517. Springer, (2007)Measurement of auditory alleys in a virtual environment and their mathematical models., , , and . Syst. Comput. Jpn., 31 (4): 12-21 (2000)