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Interaction in video games for people with impaired visual function: improving accessibility.

, , and . Interacción, page 3. ACM, (2016)

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Adaptation and user modeling in hypermedia learning environments using the SEM-HP model and the JSEM-HP tool., , and . Knowl. Inf. Syst., 29 (3): 629-656 (2011)Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada., , , , , , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 147-158. CEUR-WS.org, (2016)Toward the gestural interface: comparative analysis between touch user interfaces versus gesture-based user interfaces on mobile devices., , and . Univers. Access Inf. Soc., 18 (1): 107-126 (2019)Introduciendo una historia interactiva en una experiencia geolocalizada., , , , and . Rev. Colomb. de Computación, 19 (1): 69-85 (2018)An adaptation method by feedback in an evolutionary hypermedia system., , and . ICWE, page 161-168. ACM, (2006)The graphic adventure as an instrument to assist comprehensive reading., , , , and . Interacción, page 13:1-13:2. ACM, (2017)Personalized Guided Routes in an Adaptive Evolutionary Hypermedia System., , , and . EUROCAST, volume 2809 of Lecture Notes in Computer Science, page 196-207. Springer, (2003)Sc@ut: Platform for Communication in Ubiquitous and Adaptive Environments Applied for Children with Autism., , , and . User Interfaces for All, volume 3196 of Lecture Notes in Computer Science, page 50-67. Springer, (2004)Implementación de Sistemas de Diálogo en Dial-XML., , , and . Proces. del Leng. Natural, (2005)Interaction in video games for people with impaired visual function: improving accessibility., , and . Interacción, page 3. ACM, (2016)