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Sound emblems for affective multimodal output of a robotic tutor: a perception study.

, , , and . ICMI, page 256-260. ACM, (2016)

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Predicting Emotional Responses to Long Informal Text., , , and . IEEE Trans. Affect. Comput., 4 (1): 106-115 (2013)Estimating Gradual-Emotional Behavior in One-Minute Videos with ESNs., and . CoRR, (2018)Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behaviour, Interaction Context and Social Exclusion., , , , and . Cogn. Comput., 6 (4): 872-891 (2014)Does what users say match what they do? Comparing self-reported attitudes and behaviours towards a social robot., , , , , and . RO-MAN, page 1429-1434. IEEE, (2022)FRACTOS: Learning to be a Better Learner by Building Fractions., , and . HRI (Companion), page 314-316. ACM, (2020)A Robot by Any Other Frame: Framing and Behaviour Influence Mind Perception in Virtual but not Real-World Environments., , , and . HRI, page 609-618. ACM, (2020)Vocal and facial trustworthiness of talking heads., , , , , , , and . FAA, page 14:1. ACM, (2012)Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans., , , , and . J. Virtual Real. Broadcast., (2013)Affect and Social Processes in Online Communication-Experiments with an Affective Dialog System., , , and . IEEE Trans. Affect. Comput., 4 (3): 267-279 (2013)Behavioral and Physiological Responses to Computers in the Ultimatum Game., , and . Int. J. Technol. Hum. Interact., 15 (1): 33-45 (2019)