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Zoom Obscura: Counterfunctional Design for Video-Conferencing., , , , and . CHI, page 143:1-143:17. ACM, (2022)Action and reaction for physical map interfaces.. TEI, page 187-190. ACM, (2008)Data Probes: Reflecting on Connected Devices with Technology-Mediated Probes., , and . TEI, page 32:1-32:13. ACM, (2024)RtD in Situ: Discussing the Domains and Impact of Design Research., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 401-404. ACM, (2020)Prometheus: Facial Modelling, Tracking and Puppetry., and . VVG, page 167-174. Eurographics Association, (2003)Pace Layer Prototyping: How Prototypes Learn.. Interactions, 30 (2): 14-15 (March 2023)Crafting a place for attending to the things of design at CHI., , , , , , , , , and . Interactions, 25 (1): 52-57 (2018)Making Home: Asserting Agency in the Age of IoT., , , , , , and . CHI Extended Abstracts, page 526-533. ACM, (2017)Doing Things with Research through Design: With What, with Whom, and Towards What Ends?, , , , , , , , , and . CHI Extended Abstracts, ACM, (2019)Automated Indifference.. Interactions, 30 (2): 22-26 (March 2023)