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Work in progress - Games for life workshop: Outreach to middle and high school age girl scouts.

. FIE, page 1. IEEE Computer Society, (2011)

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Real-time dynamic rate shaping and control for Internet video applications., and . MMSP, page 558-563. IEEE, (1997)Communication Beyond Languages Realized by International Game Jams., , , , and . ICGJ, page 3:1-3:6. ACM, (2019)CAROL: students working on real-world projects empowering local cultural non-profits., and . SIGGRAPH Abstracts and Applications, page 66-69. ACM, (1998)Throwing out the first pitch., , and . FIE, page 1-8. IEEE Computer Society, (2014)Silence Detection for Multimedia Communication Systems., , and . Multim. Syst., 7 (2): 157-164 (1999)Designing for Play: IGIC 2012 Conference Reports., , , and . IEEE Consumer Electronics Magazine, 2 (1): 55-58 (2013)Kickback: turning game history students into pinball designers., and . Future Play, page 272-273. ACM, (2008)When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 452-461. Springer, (2009)A Framework for Controlling Multi-Robot Systems Using Bayesian Optimization and Linear Combination of Vectors., , , , and . CoRR, (2022)Free and open source software in computing education., , and . SIGITE Conference, page 41-42. ACM, (2011)