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Real-time rendering, 2nd Edition., and . A K Peters, (2002)Point in Polygon Strategies.. Graphics Gems, Elsevier, (1994)Soft Planar Shadows Using Plateaus.. J. Graphics, GPU, & Game Tools, 6 (1): 19-27 (2001)A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers., , , , , , and . MAM@EGSR, page 25-28. Eurographics Association, (2020)A Shaft Culling Tool.. J. Graphics, GPU, & Game Tools, 5 (1): 23-26 (2000)Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D)., and . IEEE Trans. Vis. Comput. Graph., 16 (5): 705-706 (2010)Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, and . Apress, USA, (2019)C Header File and Vector Library., and . Graphics Gems, Elsevier, (1994)The demo scene., , , , and . SIGGRAPH Abstracts and Applications, page 96-97. ACM, (2002)An Introductory Tour of Interactive Rendering.. IEEE Computer Graphics and Applications, 26 (1): 76-87 (2006)