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Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community.

, and . Creativity & Cognition, page 80-92. ACM, (2017)

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From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds., , , , , and . CHI, page 5580-5591. ACM, (2017)Designers' use of paper and the implications for informal tools., and . OZCHI, volume 122 of ACM International Conference Proceeding Series, ACM, (2005)Searching for design examples with crowdsourcing., , , , , and . WWW (Companion Volume), page 381-382. ACM, (2014)"I reflect to improve my design": investigating the role and process of reflection in creative design., and . Creativity & Cognition, page 389-390. ACM, (2011)Increasing Quality and Involvement in Online Peer Feedback Exchange., , and . PACMHCI, 1 (CSCW): 63:1-63:18 (2017)Tools in support of creative collaboration., , , and . Creativity & Cognition, page 273-274. ACM, (2007)A framework for specifying and monitoring user tasks., , , and . Comput. Hum. Behav., 22 (4): 709-732 (2006)VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments., and . HCI (11), volume 6771 of Lecture Notes in Computer Science, page 278-287. Springer, (2011)Making Sense of Communication Associated with Artifacts during Early Design Activity., and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 181-198. Springer, (2011)Culture, Imagined Audience, and Language Choices of Multilingual Chinese and Korean Students on Facebook., , , and . SocInfo, volume 9471 of Lecture Notes in Computer Science, page 1-16. Springer, (2015)