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Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required.

, and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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Playful Game Jams: Guidelines for Designed Outcomes., , and . IE, page 6:1-6:10. ACM, (2014)Playful Hacking within Research-through-Design., and . OZCHI, page 333-337. ACM, (2015)First-Person Walkers: Understanding the Walker Experience through Four Design Themes., , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Towards Genre as a Game Design Research Approach., and . DiGRA Conference, Digital Games Research Association, (2017)Designing for social play in co-located mobile games., , and . ACSW, page 68. ACM, (2016)Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required., and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)A context-based design process for future use cases of autonomous driving: prototyping AutoGym., , , , and . AutomotiveUI, page 265-272. ACM, (2015)Interactive dome experiences: designing astrosurf., , , and . MindTrek, page 393-402. ACM, (2016)pKa Values of Guanine in Water: Density Functional Theory Calculations Combined with Poisson?Boltzmann Continuum?Solvation Model, , , , , and . J. Phys. Chem. B, (2003)M3B: A Coarse Grain Force Field for Molecular Simulations of Malto-Oligosaccharides and Their Water Mixtures, and . The Journal of Physical Chemistry B, 108 (4): 1414-1427 (2004)