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Sortko: Learning Sorting Algorithms with Mobile Devices., , , and . WMUTE, page 49-56. IEEE Computer Society, (2012)The experiences of setting up, developing and implementing a mobile learning project in Croatia: The SCOLLAm project., , and . FIE, page 1-5. IEEE Computer Society, (2015)Examining competitive, collaborative and adaptive gamification in young learners' math learning., , and . Comput. Educ., (2018)Supporting Mobile Collaborative Activities through Scaffolded Flexible Grouping., , and . J. Educ. Technol. Soc., 14 (3): 190-202 (2011)Teaching and learning computer science sorting algorithms with mobile devices: A case study., , , and . Comput. Appl. Eng. Educ., 21 (S1): E41-E50 (2013)Quiet captures: a tool for capturing the evidence of seamless learning with mobile devices., and . ICLS (1), page 500-507. International Society of the Learning Sciences / ACM DL, (2010)A learning environment for augmented reality mobile learning., , , , , and . FIE, page 1-8. IEEE Computer Society, (2014)E-book user modelling through learning analytics: the case of learner engagement and reading styles., , and . Interact. Learn. Environ., 27 (5-6): 754-765 (2019)A system architecture for a context - aware blended mobile learning environment., , and . J. Comput. Inf. Technol., 17 (2): 165-175 (2009)Investigating the different facets of student engagement during augmented reality use in primary school., , and . Br. J. Educ. Technol., 53 (5): 1361-1388 (2022)