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Awareness of other: Evaluating the impact of proximity cues in collaborative tasks.

, , , , , , and . VR, page 63-64. IEEE Computer Society, (2013)

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Mobile Support for Collaborative Work., , , , and . CRIWG, volume 3198 of Lecture Notes in Computer Science, page 363-375. Springer, (2004)Collaboration for Learning Language Skills., , , , and . CRIWG, volume 3706 of Lecture Notes in Computer Science, page 284-291. Springer, (2005)Proposing interaction patterns for designing videogames supported in Smartphones., , and . Interacción, page 41:1-41:2. ACM, (2014)Evaluation of the collaboration process from an individual and collaborative perspective., , and . Interacción, page 89:1-89:9. ACM, (2014)Distributed Shared Contexts., , and . MATA, volume 3284 of Lecture Notes in Computer Science, page 27-36. Springer, (2004)EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments., , and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 142-161. Springer, (2017)EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context., , , and . HCI (18), volume 11583 of Lecture Notes in Computer Science, page 521-532. Springer, (2019)Collaboration Engineering: Supporting the Collaborative Processes Design for the Accessible and Usable Interactive Systems Design., , and . ICSOFT, page 820-827. SciTePress, (2018)Security-State Estimation of Electrical Power Systems: A Methodological Proposal., , , and . ICCSA (2), volume 11620 of Lecture Notes in Computer Science, page 713-730. Springer, (2019)Academic emotions in women who learn to program: a highly relevant factor in the software sector., , , and . Interacción, page 39:1-39:4. ACM, (2018)