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Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories

, , , , and . SemProM: Foundations of Semantic Product Memories for the Internet of Things, Springer, Heidelberg, (2013)
DOI: 10.1007/978-3-642-37377-0_20

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IDEAS4Games: Building Expressive Virtual Characters for Computer Games, , , , , , , and . Intelligent Virtual Agents: 8th International Conference, IVA 2008, Tokyo, Japan, volume 5208 of Lecture Notes in Artificial Intelligence, Springer, Berlin, (2008)Digital Object Memories in the Internet of Things, , , and . CEPIS UPGRADE, 12 (1): 45-51 (February 2011)ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents., , , , and . CoRR, (2024)EMMI: Empathic Human-Machine Interaction for Establishing Trust in Automated Driving., , , , , , , , , and 3 other author(s). CoRR, (2022)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , and . IVA, page 19-21. ACM, (2019)Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents., , , , , and . IVA, page 15:1-15:8. ACM, (2023)Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored?, , , and . ACII (Workshops and Demos), page 1-8. IEEE, (2021)The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive, , , , , , , , and . Resource-Adaptive Cognitive Processes, Springer, Berlin, (2010)Personal Shopping Support from Digital Product Memories, , , , , , and . Proceedings of the 1st International Conference on Pervasive and Embedded Computing and Communication Systems (PECCS 2011), Vilamoura, Algarve, Portugal, page 64-73. (2011)Serious Games for Training Social Skills in Job Interviews., , , , , , , and . IEEE Trans. Games, 11 (4): 340-351 (2019)