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HuSIS: A Dedicated Space for Studying Human Interactions.

, , , and . IEEE Computer Graphics and Applications, 36 (6): 26-36 (2016)

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A general approach for closed-loop registration in AR., , and . VR, page 47-50. IEEE Computer Society, (2013)Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality., , , , , , , , , and . SUI, page 3:1-3:9. ACM, (2019)The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table., , , , , , and . VR, page 11-17. IEEE Computer Society, (2016)Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training., , , , and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 695-711. Springer, (2021)Testbed for Intuitive Magnification in Augmented Reality., , and . ISMAR-Adjunct, page 757-758. IEEE, (2023)Exploring social presence transfer in real-virtual human interaction., , , , , , and . VR, page 165-166. IEEE Computer Society, (2016)Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality., , , , and . Comput. Graph., (2019)HuSIS: A Dedicated Space for Studying Human Interactions., , , and . IEEE Computer Graphics and Applications, 36 (6): 26-36 (2016)Intuitive User Interfaces for Real-Time Magnification in Augmented Reality., , and . VRST, page 12:1-12:10. ACM, (2023)Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception., , , , and . ISMAR, page 202-211. IEEE, (2019)