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Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG)., and . HICSS, page 1-10. ScholarSpace, (2019)Digital Game Dynamics Preferences and Player Types., , , and . J. Comput. Mediat. Commun., 22 (2): 88-103 (2017)Player Personas and Game Choice., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Designing Prototype Player Personas from a Game Preference Survey., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Identifying the Impact of Game Music both Within and Beyond Gameplay., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 411-418. Springer, (2021)Linkages Between Gameplay Preferences and Fondness for Game Music., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 304-318. Springer, (2021)View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying., , , and . HICSS, page 1-10. ScholarSpace, (2020)Validating gameplay activity inventory (GAIN) for modeling player profiles., , and . User Model. User-Adapt. Interact., 28 (4-5): 425-453 (2018)Content Based Player and Game Interaction Model for Game Recommendation in the Cold Start setting., , , and . CoRR, (2020)Challenge types in gaming validation of video game challenge inventory (CHA)., and . Int. J. Hum. Comput. Stud., (2020)