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Friendly but not Friends: Designing for Spaces Between Friendship and Unfamiliarity: Short Paper., , , , , and . C&T, page 169-172. ACM, (2017)From in the wild to in vivo: Video Analysis of Mobile Device Use., , and . MobileHCI, page 494-503. ACM, (2015)Market Design for HCI: Successes and Failures of Peer-to-Peer Exchange Platforms., and . CHI, page 4331-4343. ACM, (2017)Learning from Games: HCI Design Innovations in Entertainment Software., , , and . Graphics Interface, page 237-246. (2003)Experts at Play: Understanding Skilled Expertise., , and . Games Cult., 4 (3): 205-227 (2009)Away and (Dis)connection: Reconsidering the Use of Digital Technologies in Light of Long-term Outdoor Activities., , , and . Proc. ACM Hum. Comput. Interact., 3 (GROUP): 230:1-230:20 (2019)Member-Owned Alternatives: Exploring Participatory Forms of Organising with Cooperatives., , , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 100:1-100:19 (2018)Unpacking the television: User practices around a changing technology., and . ACM Trans. Comput. Hum. Interact., 16 (3): 15:1-15:22 (2009)The Future of the Personal Computer in the Home: A Research Note.. Personal and Ubiquitous Computing, 4 (1): 39-44 (2000)Flipping the classroom (abstract only).. SIGCSE, page 681. ACM, (2012)