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Impact of visual and experiential realism on distance perception in VR using a custom video see-through system.

, , , and . SAP, page 8:1-8:8. ACM, (2017)

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A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying., , , , and . EGVE (Short Papers & Posters), Eurographics Association, (2007)Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality., , and . ICAT-EGVE, page 149-152. Eurographics Association, (2017)Weaving Versus Blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color., , , and . IEEE Trans. Vis. Comput. Graph., 13 (6): 1270-1277 (2007)Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture., , and . IEEE Trans. Vis. Comput. Graph., 3 (2): 98-117 (1997)Visualizing 3D Flow., and . IEEE Computer Graphics and Applications, 18 (4): 49-53 (1998)Pointillist and Glyph-based Visualization of Nanoparticles in Formation., , and . EuroVis, page 169-176. Eurographics Association, (2005)Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments., , , and . VRST, page 59-66. ACM, (2009)Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 21 (2): 119-141 (2012)Interactive Poster: Illustrating Different Convection Velocities of Turbulent Flow., , , , and . IEEE Visualization, page 24. IEEE Computer Society, (2004)Extracting feature lines from 3D unstructured grids., and . IEEE Visualization, page 285-292. IEEE Computer Society and ACM, (1997)