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Global Connections for Lasting Impressions: Experiential Learning about TCP.

, , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 48-57. Springer, (2009)

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Metaverses as a Platform for Game Based Learning., , , and . AINA, page 1195-1202. IEEE Computer Society, (2010)Mobile Cross Reality for cultural heritage., , and . Digital Heritage (1), page 331-338. IEEE, (2013)Managing 3D Multi User Learning Environments - A Case Study on Training Disaster Management., , , and . iJET, 7 (3): 25-34 (2012)Fidelity Perception of 3D Models on the Web., , and . iLRN, volume 840 of Communications in Computer and Information Science, page 113-130. Springer, (2018)Virtual Reality for Early Education: A Study., and . iLRN, volume 621 of Communications in Computer and Information Science, page 59-72. Springer, (2016)The Web in education., , , , and . Comput. Networks, 56 (18): 3811-3824 (2012)An Energy Aware Protocol for Cyclic Monitoring Wireless Sensor Networks., , and . NAS, page 13-22. IEEE Computer Society, (2013)Using disruptive technology for explorative learning., , , and . ITiCSE, page 96-100. ACM, (2007)A view from the hill: where cross reality meets virtual worlds., , and . VRST, page 213. ACM, (2014)Virtual worlds, real traffic: interaction and adaptation., , and . MMSys, page 305-316. ACM, (2010)