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Optimal 3D selection technique assignment using real-time contextual analysis.

, , and . 3DUI, page 107-110. IEEE Computer Society, (2013)

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Inspiring creative constructivist play., , , , , , and . CHI Extended Abstracts, page 2339-2344. ACM, (2012)The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces., , , , , , , and . IEEE Computer Graphics and Applications, 30 (2): 71-85 (2010)Concept-Oriented Design in Chasm: Conversational Domain Language Inspired 3D User Interface Design and Development.. Virginia Tech, Blacksburg, VA, USA, (2008)base-search.net (ftvirginiatec:oai:vtechworks.lib.vt.edu:10919/28571).Mixed Reality: The Continuum from Virtual to Augmented Reality., , , , , and . VR, page 121-124. IEEE Computer Society, (2003)Initial explorations into the user experience of 3D file browsing., , and . BCS HCI, page 339-344. ACM, (2009)Exploring strategies and guidelines for developing full body video game interfaces., , and . FDG, page 155-162. ACM, (2010)Novel Uses of Pinch GlovesTM for Virtual Environment Interaction Techniques., , , , and . Virtual Reality, 6 (3): 122-129 (2002)Exploring Minecraft as a conduit for increasing interest in programming., , , and . FDG, page 352-359. Society for the Advancement of the Science of Digital Games, (2013)Early explorations of CAT: canine amusement and training., , , and . CHI Extended Abstracts, page 2661-2670. ACM, (2010)Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm., and . VR, page 193-200. IEEE Computer Society, (2008)