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Virtual Environments Begin to Embrace Process-based Geographic Analysis., , , , , , , , , and 4 other author(s). Trans. GIS, 19 (4): 493-498 (2015)Force-Aware Interface via Electromyography for Natural VR/AR Interaction., , , , , , and . ACM Trans. Graph., 41 (6): 268:1-268:18 (2022)Computational Streetscapes.. Comput., 4 (3): 37 (2016)GeoSim 2018 workshop report the 1st ACM SIGSPATIAL international workshop on geospatial simulation., , , , , and . ACM SIGSPATIAL Special, 10 (3): 28-29 (2018)Behavioral Intelligence for Geospatial Agents in Urban Environments.. IAT, page 63-66. IEEE Computer Society, (2007)Simple Urban Simulation Atop Complicated Models: Multi-Scale Equation-Free Computing of Sprawl Using Geographic Automata., , , and . Entropy, 15 (7): 2606-2634 (2013)Accelerating agent-based computation of complex urban systems., , , and . Int. J. Geogr. Inf. Sci., 26 (10): 1917-1937 (2012)An extensible simulation environment and movement metrics for testing walking behavior in agent-based models., , , , , and . Comput. Environ. Urban Syst., 36 (1): 1-17 (2012)Inverse augmentation: Transposing real people into pedestrian models., and . Comput. Environ. Urban Syst., (March 2023)Data science for pedestrian and high street retailing as a framework for advancing urban informatics to individual scales.. Urban Inform., (2022)