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Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements., , , and . Sensors, 23 (23): 9513 (December 2023)Older adults and types of players in game-based systems: Classification based on their motivations., , , and . Interacción, page 9:1-9:2. ACM, (2022)GITIRBio: A Semantic and Distributed Service Oriented-Architecture for Bioinformatics Pipeline., , , , , , and . J. Integr. Bioinform., (2015)Identification of a Putative Ganoderic Acid Pathway Enzyme in a Ganoderma Australe Transcriptome by Means of a Hidden Markov Model., , , , , , and . PACBB, volume 375 of Advances in Intelligent Systems and Computing, page 107-115. Springer, (2015)Using pervasive games as learning tools in educational contexts: a systematic review., , , and . Int. J. Learn. Technol., 13 (2): 93-114 (2018)Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences., , , , and . Univers. Access Inf. Soc., 20 (3): 545-554 (2021)GeoPGD: methodology for the design and development of geolocated pervasive games., , , , and . Univers. Access Inf. Soc., 20 (3): 465-477 (2021)Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD)., , , , and . Sensors, 23 (11): 5291 (2023)A Virtual Reality Approach to Automatic Blood Sample Generation., , , , , and . WorldCIST (2), volume 1160 of Advances in Intelligent Systems and Computing, page 221-230. Springer, (2020)Assessing Transparency in eGovernment Electronic Processes., , , , , and . IEEE Access, (2022)