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Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games.

, , , , and . CHI PLAY, page 78-90. ACM, (2016)

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Understanding human information behavior : when, how, and why people interact with information, , and . Rowman & Littlefield, Lanham, (2021)Exploring AI Problem Formulation with Children via Teachable Machines., , , and . CoRR, (2024)Navigating Connected Inquiry Learning with ScienceKit., , , , , and . CSCL, International Society of the Learning Sciences, (2015)Co-Design Across Cultures: A Two-Country Study With Children., , and . IDC, page 657-660. ACM, (2023)Alternate Reality Games: Platforms for Collaborative Learning., , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Kitchen Chemistry: Supporting Learners' Decisions in Science., , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens., , , , , , , , , and 2 other author(s). IDC, page 11-24. ACM, (2016)Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with Children., , and . IDC, page 538-543. ACM, (2019)Collaborative Mixed Reality Games., , , , and . CSCW Companion, page 447-454. ACM, (2018)Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North Practitioners., , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW1): 1-25 (April 2023)