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Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation.

, , , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 306-317. Springer, (2014)

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Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions., , , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 11-23. Springer, (2014)Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor., , , , and . REHAB, page 5-8. ACM, (2016)Digital Human Modelling: A Global Vision and a European Perspective., , , , , , , , , and 3 other author(s). HCI (12), volume 4561 of Lecture Notes in Computer Science, page 549-558. Springer, (2007)Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises., , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 302-311. Springer, (2015)Biomechanics Modeling of the Musculoskeletal Apparatus: Status and Key Issues., , , , , and . Proc. IEEE, 94 (4): 725-739 (2006)Patients' follow-up using biomechanical analysis of rehabilitation exercises., , , , and . Int. J. Serious Games, (2017)Joint kinematics simulation from medical imaging data., , , and . IEEE Trans. Biomed. Eng., 44 (12): 1175-1184 (1997)Medical Visualisation, Biomechanics, Figure Animation and Robot Teleoperation: Themes and Links., , , , , and . Confluence of Computer Vision and Computer Graphics, volume 84 of NATO Science Series, Kluwer / Springer, (2000)Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective., , , and . REHAB, page 105-108. ACM, (2016)Balance training using specially developed serious games for cerebral palsy children, a feasibility study., , , , and . PervasiveHealth, page 302-304. ICST, (2014)