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Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling., and . Comput. Graph. Forum, 12 (3): 273-284 (1993)Structured Penumbral Irradiance Computation., and . IEEE Trans. Vis. Comput. Graph., 2 (4): 299-312 (1996)A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects., , , and . Rendering Techniques, page 313-318. Eurographics Association, (2006)Incremental Updates for Rapid Glossy Global Illumination., and . Comput. Graph. Forum, 20 (3): 268-277 (2001)A final reconstruction approach for a unified global illumination algorithm., and . ACM Trans. Graph., 23 (2): 163-189 (2004)Neural Precomputed Radiance Transfer., , , and . Comput. Graph. Forum, 41 (2): 365-378 (2022)Deep blending for free-viewpoint image-based rendering., , , , , and . ACM Trans. Graph., 37 (6): 257 (2018)Gaze prediction using machine learning for dynamic stereo manipulation in games., , , and . VR, page 113-120. IEEE Computer Society, (2016)Plane-based multi-view inpainting for image-based rendering in large scenes., and . I3D, page 6:1-6:11. ACM, (2018)Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees., , , and . NPH, page 83-90. Eurographics Association, (2006)