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Procedurally Generated History: building a game ecosystem through autoplay.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Security and guidance: Two roles for a humanoid robot in an interaction experiment., , , and . RO-MAN, page 230-235. IEEE, (2017)Introducing 'theomorphic robots'., , and . Humanoids, page 1245-1250. IEEE, (2016)Development of facial expressions generator for emotion expressive humanoid robot., , , , and . Humanoids, page 303-308. IEEE, (2012)Development of a comic mark based expressive robotic head adapted to Japanese cultural background., , , , , , , and . IROS, page 2608-2613. IEEE, (2014)A Novel Culture-Dependent Gesture Selection System for a Humanoid Robot Performing Greeting Interaction., , , , , , and . ICSR, volume 8755 of Lecture Notes in Computer Science, page 340-349. Springer, (2014)Investigating the Effect of Relative Cultural Distance on the Acceptance of Robots., , , , and . ICSR, volume 9388 of Lecture Notes in Computer Science, page 664-673. Springer, (2015)Automation of spatial calibration for heterogeneous multi-LIDAR network., , , and . CCNC, page 887-888. IEEE, (2023)Calibration of Real-Time LIDAR Data with Static 3D Image., , , , , , and . CCNC, page 1072-1073. IEEE, (2024)The Influence of Body Proportions on Perceived Gender of Robots in Latin America., , , and . LSR, volume 10715 of Lecture Notes in Computer Science, page 158-168. Springer, (2017)Ölá, my name is Ana": A study on Brazilians interacting with a receptionist robot., , , , , , , and . ICAR, page 66-71. IEEE, (2015)