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Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games.

, , , and . GEM, page 1-8. IEEE, (2015)

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DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens., , , , , and . UIST, page 575-582. ACM, (2016)KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques.. Mobile HCI, volume 2411 of Lecture Notes in Computer Science, page 195-210. Springer, (2002)Input-based Language Modelling in the Design of High Performance Text Input Techniques., and . Graphics Interface, page 89-96. (2003)Evaluation of Mouse and Touch Input for a Tabletop Display Using Fitts' Reciprocal Tapping Task, , and . Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 53 (12): 839-843 (2009)User studies and usability evaluations: from research to products.. Graphics Interface, page 1-8. ACM, (2015)Empirical Research Methods for Human-Computer Interaction., and . CHI Extended Abstracts, ACM, (2019)An empirical investigation of the novice experience with soft keyboards., and . Behav. Inf. Technol., 20 (6): 411-418 (2001)Effects of feedback and dwell time on eye typing speed and accuracy., , , and . Universal Access in the Information Society, 5 (2): 199-208 (2006)Gathering text entry metrics on android devices., and . CHI Extended Abstracts, page 1507-1512. ACM, (2011)Human performance using computer input devices in the preferred and non-preferred hands., , and . INTERCHI, page 474-481. ACM, (1993)