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Users' preferences regarding intelligent user interfaces: differences among users and changes over time., , and . IUI, page 497-498. ACM, (2009)Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries., , , and . The Universal Access Handbook, CRC Press, (2009)Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings., , , , and . EAI Endorsed Trans. Ambient Syst., 1 (3): e3 (2014)Designing Intuitive Web Solutions for Monitoring Patients' Rehabilitation at Home., , and . EAI Endorsed Trans. Ambient Syst., 2 (8): e3 (2015)Annotation in the wild: benefits of linking paper to digital media., and . CHI Extended Abstracts, page 890-891. ACM, (2003)The Design of an Authoring Interface to Make eLearning Content Accessible., , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 1100-1103. Springer, (2005)SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system., , , , and . BCS HCI, page 62. British Computer Society, (2013)Designing a Game-based Solution for In-home Rehabilitation., , , , , and . NEUROTECHNIX, page 145-149. SciTePress, (2014)Non-conventional Interaction and Access Paradigms for Digital Libraries., , , and . IRCDL, page 51-57. DELOS: a Network of Excellence on Digital Libraries, (2006)Pervasive Games., , , and . EAI Endorsed Trans. Serious Games, 1 (4): e1 (2015)