Author of the publication

Semi-automated serious educational game generation: A component-based game engineering approach.

, , , and . CGAMES, page 222-227. IEEE Computer Society, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Curriculum design factors for constructing serious educational game: A learning objective centric approach., and . CGAMES, page 1-5. IEEE Computer Society, (2014)A meta-model for developing simulation games in higher education and professional development training., and . CGAMES, page 39-44. IEEE Computer Society, (2012)Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers., , , , , and . DMS, page 329-334. Knowledge Systems Institute Graduate School, (2014)Collaborative and cooperative games: Facts and assumptions., , , and . CTS, page 370-376. IEEE, (2013)Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education., , , and . SIMULTECH, page 386-392. SciTePress, (2011)Experience report: A sustainable serious educational game capstone project., and . CGAMES, page 217-221. IEEE Computer Society, (2013)Semi-automated serious educational game generation: A component-based game engineering approach., , , and . CGAMES, page 222-227. IEEE Computer Society, (2013)Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models., , and . REFSQ, volume 8396 of Lecture Notes in Computer Science, page 17-22. Springer, (2014)Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum., and . CSEE&T, page 365-367. IEEE, (2013)Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements., and . CGAMES, page 208-212. IEEE Computer Society, (2012)