Author of the publication

Play it for Real: Sustained Seamless Life/Game Merger in Momentum.

, , , and . DiGRA Conference, Digital Games Research Association, (2007)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Applying game achievement systems to enhance user experience in a photo sharing service., , , , and . MindTrek, page 94-97. ACM, (2009)Designing Goals for Online Role-Players.. DiGRA Conference, (2005)Play it for Real: Sustained Seamless Life/Game Merger in Momentum., , , and . DiGRA Conference, Digital Games Research Association, (2007)Role-Playing Games: The State of Knowledge Panel Abstracts., , , , , and . DiGRA Conference, Digital Games Research Association, (2009)The three-sixty illusion: designing for immersion in pervasive games., , and . CHI, page 1549-1558. ACM, (2009)Applying the PLEX framework in designing for playfulness., , , , , and . DPPI, page 24:1-24:8. ACM, (2011)A ludological view on the pervasive mixed-reality game research paradigm.. Personal and Ubiquitous Computing, 15 (1): 3-12 (2011)Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good., , , , and . DiGRA Conference, Digital Games Research Association, (2011)Pervasive games in ludic society., , and . Future Play, page 30-37. ACM, (2007)The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play., and . DiGRA Conference, Digital Games Research Association, (2011)