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The adoption and use of BABBLE: A field study of chat in the workplace.

, , and . ECSCW, page 139-158. Springer, (1999)

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A tale of two publics: democratizing design at the margins., , , , , , , and . Conference on Designing Interactive Systems, page 11-20. ACM, (2010)From the Editors.. ACM Queue, 1 (8): 5 (2003)Common Ground and Small Group Interaction in Large Virtual World Gatherings., , and . ECSCW, page 393-404. Springer, (2011)Seeing is believing: Designing visualizations for managing risk and compliance., , , , , , and . IBM Syst. J., 46 (2): 205-218 (2007)Research issues in the design of online communities., , , , and . CHI Extended Abstracts, page 166. ACM, (1999)Chapter 3 - Interface Metaphors and User Interface Design, , and . Handbook of Human-Computer Interaction, North-Holland, Amsterdam, (1988)Socially Translucent Systems: Social Proxies, Persistent Conversation, and the Design of "Babble"., , , , , and . CHI, page 72-79. ACM, (1999)Designing task visualizations to support the coordination of work in software development., , , and . CSCW, page 39-48. ACM, (2006)Games for virtual team building., , , and . Conference on Designing Interactive Systems, page 295-304. ACM, (2008)Design v. Computing: Debating the Future of Human-Computer Interaction (Panel)., , , , , and . CHI Extended Abstracts, page 99-100. ACM, (1997)