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Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)Nutzung von Kontext in ubiquitaeren Informationssystemen, and . it+ ti-Informationstechnik und technische Informatik, Sonderheft “Ubiquitous Computing-der allgegenwärtige Computer”, 42 (2): 83--90 (2001)EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments., , , , , and . VR, page 474-483. IEEE, (2019)Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 135:1-135:57 (2022)Location and Navigation Support for Emergency Responders: A Survey., and . IEEE Pervasive Comput., 9 (1): 38-47 (2010)A physical notice board with digital logic and display., , and . EUSAI (adjunct), page 35-38. ACM, (2004)Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input., , , , , and . CHI, page 253:1-253:14. ACM, (2023)Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality., , , , and . CHI, page 1-13. ACM, (2020)Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay., and . CHI PLAY, page 625-637. ACM, (2019)BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement., , , , and . ETRA, page 8:1-8:9. ACM, (2020)