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Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors.

, , , , and . Conference on Designing Interactive Systems, page 712-723. ACM, (2016)

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Digital Behaviour Change Interventions to Break and Form Habits., , , and . ACM Trans. Comput. Hum. Interact., 25 (3): 15:1-15:66 (2018)Exploration Strategies for Discovery of Interactivity in Visualizations., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1407-1420 (2019)Designing for intelligibility and control in ubiquitous computing environments. Hasselt University, Belgium, (2014)Hassel University oai:documentserver.uhasselt.be:1942/18309.Exploring Nonconscious Behaviour Change Interventions on Mobile Devices., , , and . MobileHCI Adjunct, page 1010-1017. ACM, (2015)Exploring the feasibility of subliminal priming on smartphones., , , , and . MobileHCI, page 21:1-21:15. ACM, (2017)Supercharging Trial-and-Error for Learning Complex Software Applications., , , and . CHI, page 381:1-381:13. ACM, (2022)Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and Why., and . OZCHI, page 314-328. ACM, (2020)Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design., , , and . Conference on Designing Interactive Systems, page 227-240. ACM, (2018)Overcoming Interaction Barriers in Large Public Displays Using Personal Devices., , , , and . ITS, page 375-380. ACM, (2014)The Five Commandments of Activity-Aware Ubiquitous Computing Applications., , , and . HCI (11), volume 5620 of Lecture Notes in Computer Science, page 257-264. Springer, (2009)