Author of the publication

Distributed Context Monitoring for Continuous Mobile Services.

, , and . MOBIS, volume 191 of IFIP, page 123-137. Springer, (2005)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality., , , , and . Comput. Math. Organ. Theory, 20 (1): 20-35 (2014)Videogame technology to support seniors., , and . SimuTools, page 270-277. ICST/ACM, (2012)On the Objective Evaluation of Real-Time Networked Games., , , and . GLOBECOM, page 1-5. IEEE, (2009)Measuring and modelling the group mmbership in the internet., , , , and . Internet Measurement Conference, page 65-77. ACM, (2003)End-to-end quality of service architectures.. University of Milan, Italy, (2003)Software and Hardware Setup for Emotion Recognition During Video Game Fruition., , , and . GOODTECHS, page 19-24. ACM, (2018)Player behaviour metrics for adjusting content in VR games: the case of fear., , , , and . CHItaly, page 26:1-26:6. ACM, (2021)Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)., , , , , , , , , and 1 other author(s). CHItaly, page 41:1-41:2. ACM, (2021)Presenting GHItaly19: 3rd workshop on games-human interaction., , , , and . CHItaly, page 24:1-24:4. ACM, (2019)Distributed Rendering for Video Games via Object Streaming., , , and . ICDCS Workshops, page 209-214. IEEE, (2022)