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Expert crowdsourcing with flash teams., , , , , , , , and . UIST, page 75-85. ACM, (2014)Embedding Intentions in Drawings: How Architects Craft and Curate Drawings to Achieve Their Goals., and . CSCW, page 1308-1320. ACM, (2016)In the Flow, Being Heard, and Having Opportunities: Sources of Power and Power Dynamics in Global Teams., , and . CSCW, page 864-875. ACM, (2015)No Workflow Can Ever Be Enough: How Crowdsourcing Workflows Constrain Complex Work., , and . Proc. ACM Hum. Comput. Interact., 1 (CSCW): 89:1-89:23 (2017)Tweeting for class: using social media to enable student co-construction of lectures., , and . CSCW (Companion), page 203-206. ACM, (2012)It's Time to Eat! Using Mobile Games to Promote Healthy Eating., , , , , and . IEEE Pervasive Comput., 9 (3): 21-27 (2010)Tweeting for class: co-construction as a means for engaging students in lectures., , and . CHI, page 797-800. ACM, (2013)Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health., , , , , , , , , and . CSCW, page 475-484. ACM, (2012)Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations., , , , , and . CHI, page 3523-3537. ACM, (2017)