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Breaking Bad Behaviours: A New Tool for Learning Classroom Management using Virtual Reality, , , , , and . Frontiers in ICT, (2016)SiXton\u0027s curse - Simulator X demonstration, , , , , and . Virtual Reality Conference (VR), 2011 IEEE, page 255-256. (2011)Evaluating scala, actors, & ontologies for intelligent realtime interactive systems., , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, page 153--160. ACM, (2012)Exploiting Distant Pointing Gestures for Object Selection in a Virtual Environment, and . Gesture and Sign Language in Human-Computer Interaction, 1371, page 185-196. Springer-Verlag, (1998)Szene Trends: Interviews mit Experten für Java und Sicherheit im Flugzeug. (2015)Tracking Algorithms for Cooperative Telemaintenance Repair Operations, , , and . IFAC-PapersOnLine, 50 (1): 331-336 (2017)20th IFAC World Congress.What You See is What You Get: Channel Dominance in the Decoding of Affective Nonverbal Behavior Displayed by Avatars, , , , , and . Presentation at the 66th Annual Conference of the International Communication Association (ICA), June 9-13 2016, Fukuoka, Japan, (2016)Hello from the Other Side Behavioral Realism and Social Augmentation in Shared Virtual Environments, , and . Presentation at the 3rd Virtual Social Interaction Workshop, Bielefeld University, Bielefeld, (July 2017)Semantic Reflection - Knowledge Based Design of Intelligent Simulation Environments.. KI, volume 4667 of Lecture Notes in Computer Science, page 481-484. Springer, (2007)Avatar anthropomorphism and acrophobia., , , and . VRST, page 315-316. ACM, (2016)