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A Kinect-Based Virtual Reality System for Parkinson Disease Rehabilitation.

, , and . WorldCIST (1), volume 353 of Advances in Intelligent Systems and Computing, page 1133-1139. Springer, (2015)

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A Virtual Fine Rehabilitation System for Children with Cerebral Palsy: Assesment of the Usability of a Low-Cost System., , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 619-627. Springer, (2017)Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm., , , , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 1. CEUR-WS.org, (2022)Working alliance and virtual motor rehabilitation in parkinson patients., , , , and . PervasiveHealth, page 274-277. ICST, (2014)Development of a novel therapy in virtual motor rehabilitation after severe Guillain-Barré symptomatology., , , , , and . PervasiveHealth, page 370-373. IEEE, (2013)Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board., , , , , , , and . REHAB, page 73-76. ACM, (2015)USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems., , , , , and . Sensors, 17 (7): 1589 (2017)Use of the Wii Balance Board System in Vestibular Rehabilitation, , , , and . Proceedings of the 13th International Conference on Interacci\ÓN Persona-Ordenador, page 11:1--11:4. New York, NY, USA, ACM, (2012)Development of a Novel Therapy in Virtual Motor Rehabilitation After Severe Guillain-Barr\É Symptomatology, , , , , and . Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare, page 370--373. ICST, Brussels, Belgium, Belgium, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), (2013)Virtual Reality System for Upper Limb Rehabilitation: an assessment and training., , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 21-28. CEUR-WS.org, (2022)Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback., , , and . Interacción, page 10:1-10:4. ACM, (2012)