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Swordplay: Innovating Game Development through VR.

, , , , and . IEEE Computer Graphics and Applications, 26 (6): 15-19 (2006)

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Seamless Interaction in Virtual Reality., , , and . IEEE Computer Graphics and Applications, 17 (6): 6-9 (1997)Mathematical Sketching: An Approach to Making Dynamic Illustrations.. Sketch-based Interfaces and Modeling, Springer, (2011)The Influence of Multi-Touch Interaction on Procedural Training., , and . ITS, page 5-14. ACM, (2015)Evaluating performance benefits of head tracking in modern video games., and . SUI, page 53-60. ACM, (2013)The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces., , , , , , , and . IEEE Computer Graphics and Applications, 30 (2): 71-85 (2010)A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition., , , and . UIST, page 873-885. ACM, (2016)An exploration of menu techniques using a 3D game input device., , and . FDG, page 256-262. ACM, (2009)An Empirical Study in Pen-Centric User Interfaces: Diagramming., , , , and . SBIM, page 135-142. Eurographics Association, (2008)AlgoSketch: Algorithm Sketching and Interactive Computation., , , and . SBIM, page 175-182. Eurographics Association, (2008)Mixed heuristic search for sketch prediction on chemical structure drawing., , and . SBIM@Expressive, page 27-34. ACM, (2014)