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Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues.

, , , , , and . Br. J. Educ. Technol., 47 (5): 918-931 (2016)

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Facilitating Engineering Students' Creativity And Teamwork Ethos Using Smart Learning Platforms During Covid-19., and . ITHET, page 1-5. IEEE, (2022)Editorial: Software tools in industry.. Softw. Eng. J., (1986)Programme policies in European engineering higher education system., , , and . ITHET, page 1-6. IEEE, (2014)Widening participation in EIE programmes across Europe for students with disabilities., , , , , and . ITHET, page 1-6. IEEE, (2015)Should Higher Education encourage the use of Intergroup Peer Assessment among students?, , and . ITHET, page 1-7. IEEE, (2018)Book review: 'Electronic evidence: fourth edition'., and . Eur. J. Law Technol., (2017)Is there consistency in grade allocation when assessing student presentations?, , , and . ITHET, page 1-5. IEEE, (2016)Analyzing the perception, judgment and understanding of Ethics among engineering students in higher education., , and . ITHET, page 1-7. IEEE, (2016)Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues., , , , , and . Br. J. Educ. Technol., 47 (5): 918-931 (2016)Educational policies in European engineering higher education system - Implementation of a survey., , , and . EDUCON, page 229-234. IEEE, (2014)