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Building Effective Question Answering Characters.

, , , and . SIGDIAL Workshop, page 18-27. The Association for Computer Linguistics, (2006)

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How to talk to a hologram., , , , , and . IUI, page 360-362. ACM, (2006)Improving question-answering with linking dialogues., , and . IUI, page 369-371. ACM, (2006)Embodied agents for multi-party dialogue in immersive virtual worlds., and . AAMAS, page 766-773. ACM, (2002)Communicative Action in Humans and Machines.. AI Mag., 19 (2): 125 (1998)An Interactive Image Editing System Using an Uncertainty-Based Confirmation Strategy., , , , , , and . IEEE Access, (2020)Toward Virtual Humans., , , , , , and . AI Magazine, 27 (2): 96-108 (2006)A model for incremental grounding in spoken dialogue systems., , , and . J. Multimodal User Interfaces, 8 (1): 61-73 (2014)Controlling the focus of perceptual attention in embodied conversational agents., , and . AAMAS, page 1097-1098. ACM, (2005)The BML Sequencer: A Tool for Authoring Multi-character Animations., and . IVA, volume 6895 of Lecture Notes in Computer Science, page 428-430. Springer, (2011)Assessing Agreement in Human-Robot Dialogue Strategies: A Tale of Two Wizards., , , , , , , and . IVA, volume 10011 of Lecture Notes in Computer Science, page 484-488. (2016)