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Hybrid City Lighting - Improving Pedestrians' Safety through Proactive Street Lighting.

, , , , , , and . CW, page 46-49. IEEE Computer Society, (2015)

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Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability., , and . ISMAR Adjunct, page 100-105. IEEE, (2021)Staging Location-Based Virtual Reality to Improve Immersive Experiences., , , and . EAI Endorsed Trans. Creative Technol., 6 (21): e5 (2020)Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces., , , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 58-68. Springer, (2018)Entering a new Dimension in Virtual Reality Research: An Overview of Existing Toolkits, their Features and Challenges., , , , and . CW, page 180-187. IEEE, (2021)Differences in the Uncanny Valley between Head-Mounted Displays and Monitors., , and . CW, page 41-48. IEEE, (2020)2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality., , , and . Comput. Graph., (2019)Aspects of visual avatar appearance: self-representation, display type, and uncanny valley., , , and . Vis. Comput., 38 (4): 1227-1244 (2022)Incentive Guidance of Crowds by Smart City Lights., , , , , , and . MuC, page 315-318. De Gruyter Oldenbourg, (2015)Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality., , and . ArtsIT, volume 422 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 44-60. Springer, (2021)Streamlining Physiological Observations in Immersive Virtual Reality Studies with the Virtual Reality Scientific Toolkit., , , and . VRW, page 485-488. IEEE, (2023)