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Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context.

, , , , and . Interact. Comput., 27 (1): 47-59 (2015)

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HCIxDementia Workshop: Engaging People Living with Dementia., , , , , and . CHI Extended Abstracts, ACM, (2018)LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives., , , , and . CHI, page 515:1-515:18. ACM, (2022)ROOT: A Multidisciplinary Approach to Urban Health Challenges with HCI., , , , , and . CHI Extended Abstracts, ACM, (2019)Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context., , , , and . Interact. Comput., 27 (1): 47-59 (2015)Turnaround: Exploring Care Relations in Dementia Through Design., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)CoasterChat: Exploring Digital Communication between People with Early Stage Dementia and Family Members Embedded in a Daily Routine., , , , , and . CHI Extended Abstracts, page 402:1-402:7. ACM, (2021)Stakeholder Perspectives on Design Interventions in Dementia Care., , and . Conference on Designing Interactive Systems (Companion Volume), page 43-47. ACM, (2020)Advancing Digital Behavior Change Interventions by Exploring a Calendar-Based Suggestion System., , , and . ECCE, page 2:1-2:7. ACM, (2021)Switch2Move: Designing a Tangible Interface with People Living with Dementia for Initiating and Engaging in Music-Supported Exercises at Home., , , , and . Conference on Designing Interactive Systems, page 1457-1471. ACM, (2023)Understanding Walking Meetings: Drivers and Barriers., , , , , and . CHI, page 1-14. ACM, (2020)