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BioGraphr: Science Games on a Biotic Computer.

, , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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Prototyping Biotic Games and Interactive Experiments with JavaScript., , , , and . CHI Extended Abstracts, ACM, (2018)Biotic games: Integrating real living cells into digital game play., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts., , , , , and . CHI, page 1-13. ACM, (2020)Incorporating a Commercial Biology Cloud Lab into Online Education.. REV, 22, page 331-343. Springer, (2017)Trap it!: A Playful Human-Biology Interaction for a Museum Installation., , , , , , , , and . CHI, page 2593-2602. ACM, (2015)Scientific Inquiry in Middle Schools by combining Computational Thinking, Wet Lab Experiments, and Liquid Handling Robots., , , , , , , , and . IDC, page 444-449. ACM, (2021)BioGraphr: Science Games on a Biotic Computer., , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Interactive Cloud Experimentation for Biology: An Online Education Case Study., , , , , , , , , and 1 other author(s). CHI, page 3681-3690. ACM, (2015)Tangible Interactive Microbiology for Informal Science Education., , , and . TEI, page 273-280. ACM, (2015)Interactive cloud experimentation for biology: Systems architecture and educational use case.. BICT, page 593. ICST/ACM, (2015)