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Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.

, , , and . Behav. Inf. Technol., 32 (7): 724-734 (2013)

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Augmentation and Exploitation of the Classification of Usability Problems (CUP) Scheme, , and . Proceedings of NordiCHI'06, ACM Press, (October 2006)On investigating Quality Models of Learning Resource Repositories. Proceedings of HCI International 2005, Lawrence Erlbaum Associates, (2005)EducaNext: A Framework for Sharing Live Educational Resources with ISABEL, , , and . Proceedings of the 13th World Wide Web Conference 2004, (May 2004)Outliers in usability testing: how to treat usability problems found for only one test participant?, , and . NordiCHI, page 257-260. ACM, (2012)MAUSE-COST294: a community of interest and practice., , , , and . Mobile HCI, page 319-320. ACM, (2005)Reality-based interaction evaluation methods and challenges, , , and . International Journal of Human-Computer Studies, 69 (1–2): 1 - 2 (2011)User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application., , , , , and . Int. J. Hum. Comput. Interact., 36 (10): 911-929 (2020)Reality-based interaction evaluation methods and challenges., , , and . Int. J. Hum. Comput. Stud., 69 (1-2): 1-2 (2011)Towards the Maturation of IT Usability Evaluation (MAUSE)., , , , , , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 1134-1137. Springer, (2005)The Game Genre Map: A Revised Game Classification., and . CHI PLAY, page 175-184. ACM, (2015)