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Forced Random Sampling: fast generation of importance-guided blue-noise samples.

, , , , and . Vis. Comput., 33 (6-8): 833-843 (2017)

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Combined Rendering of Polarization and Fluorescence Effects., , and . Rendering Techniques, page 197-204. Springer, (2001)Semantic Composition of Language-Integrated Shaders., , , , , and . VISIGRAPP (Selected Papers), volume 550 of Communications in Computer and Information Science, page 45-61. Springer, (2014)Interactive content for presentations in virtual reality., , , and . VRST, page 183-189. ACM, (2001)An Analytical Model for Skylight Polarization., , , , and . Rendering Techniques, page 387-398. Eurographics Association, (2004)Real-time rendering of glossy materials with regular sampling., , , , and . Vis. Comput., 30 (6-8): 717-727 (2014)The Stochastic Ray Method for Radiosity., , , , , , and . Rendering Techniques, page 206-218. Springer, (1995)Orientation Lightmaps for Photon Tracing in Complex Environments., , and . Computer Graphics International, page 279-286. IEEE Computer Society, (2000)Lazy Incremental Computation for Efficient Scene Graph Rendering., , , and . High Performance Graphics, page 53-62. ACM, (2013)Exploiting coherence in 2.5-D visibility computation., and . Comput. Graph., 21 (1): 121-123 (1997)Real-time glossy reflections on planar surfaces., , and . Afrigraph, page 87-91. ACM, (2004)