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Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , and . Conference on Designing Interactive Systems, page 715-724. ACM, (2014)Between This and That is It: Embodied Semantic Space at the Edge., and . TEI, page 101:1-101:4. ACM, (2024)KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product., , , , and . TEI, page 102:1-102:13. ACM, (2021)Be the Meeple: New Perspectives on Traditional Board Games., , , , and . TEI, page 695-698. ACM, (2019)Human Work Interaction Design (HWID): Design for Challenging Work Environments., , , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 659-660. Springer, (2015)Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces., , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 140-147. Springer, (2015)Are 5 buttons enough: destination input on touchscreen keyboards., , and . AutomotiveUI, page 277-280. ACM, (2012)Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide., , , , , and . Conference on Designing Interactive Systems, page 1201-1214. ACM, (2021)LaserViz: Shared Gaze in the Co-Located Physical World., , , , and . TEI, page 191-196. ACM, (2017)On Middle-Ground Solutions for Domain-Specific Problems: The Case of a Data Transfer System for Sign Language Teachers., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)