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Potentials and challenges of a living lab approach in research on mobile participation.

, , , , and . UbiComp/ISWC Adjunct, page 795-800. ACM, (2015)

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Working across boundaries in smart city research., , , and . DG.O, page 39:1-39:10. ACM, (2018)Open E-Learning Platforms and the Design-Reality Gap: Exploring the Impact of User-Perceived Functional Affordances., , , , and . ECIS, (2021)Mobile Online Proficiency and Mobile Internet Use - Findings from Finland., and . HCI (22), volume 10292 of Lecture Notes in Computer Science, page 45-56. Springer, (2017)The democratic potential of civic applications., and . Information Polity, 24 (1): 21-39 (2019)Crowdsourcing: the state-of-the-art and the way forward., , and . MindTrek, page 460-461. ACM, (2016)Sustainable Energy Behaviors through Green Information Systems: An Exploratory Study., , , and . ISTAS, page 1-8. IEEE, (2023)Turning Ideas into Proposals: A Case for Blended Participation During the Participatory Budgeting Trial in Helsinki., , and . ePart, volume 11686 of Lecture Notes in Computer Science, page 15-25. Springer, (2019)Citizens as planners: Harnessing information and values from the bottom-up., and . Int. J. Inf. Manag., 37 (3): 111-113 (2017)Open e-learning platforms and the design-reality gap: an affordance theory perspective., , , , and . Inf. Technol. People, 35 (8): 74-98 (2022)Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation., , and . IxD&A, (2017)