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Nick Dyer-Witheford and Greig de Peuter, Games of empire: Global capitalism and video games.. New Media Soc., 14 (3): 541-543 (2012)Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players., , , , , and . IEEE Trans. Games, 14 (3): 456-465 (2022)Privacy Is Dead, Long Live Privacy!: Two Diverging Perspectives on Current Issues Related to Privacy., and . J. Media Psychol. Theor. Methods Appl., 35 (3): 159-168 (2023)RefCurv: A software for the construction of pediatric reference curves., , , , , , and . Softw. Impacts, (2020)(In)formative play: the effects of digital games on creativity and problem-solving skills.. FDG, page 241-243. ACM, (2011)Investigating Social Cognition with Motion Capture Technology - Presentation at the Diversity of Social Cognition Workshop, Cologne, , , and . (2015)Estimation of left ventricular stroke work based on a large cohort of healthy children., , , , , , , and . Comput. Biol. Medicine, (2020)Controlling spatiotemporal chaos in excitable media by local biphasic simulations, and . submitted to Phys. Rev. Lett., (2004)Ist das Ding eigentlich ueberhaupt veroeffentlicht?.Sharing social media data: The role of past experiences, attitudes, norms, and perceived behavioral control., , , and . Frontiers Big Data, (2022)Spielend lernen? Eine Bestandsaufnahme zum (Digital) Game-Based Learning. LfM-Dokumentation, (2010)